D7d Getting to Know You Questions
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Whether you watched the Stranger Things kids fight a demogorgon, listened to Taako, Merle and Magnus chase down relics on The Adventure Zone, or watched and listened to "a agglomeration of nerdy-donkey voice actors sit effectually and play Dungeons and Dragons" on Critical Role, chances are you've consumed D&D in some grade of media.
The iconic fantasy role-playing game is having a moment. Publisher Wizards of the Coast confirmed to Syfy Wire that 2017 was its biggest sales year in history, thanks in big role to streaming. When loftier profile nerds similar Dan Harmon and Felicia Day bring their glory friends to the tabular array and put it on the internet, their fans are introduced to the joys of fantasy roleplaying without always picking up a twenty-sided die.
Watching live D&D campaigns can be alternately inspiring and intimidating for potential players looking to get into the hobby. I spoke to Nathan Stewart and Greg Tito, two representatives from Wizards of the Coast, who both compared watching D&D streams to watching professional athletes. Yous can appreciate the "sport" while recognizing that you lot won't achieve that level of mastery without years of practice.
Whether y'all've watched a ton of D&D streams and are gear up to run your own games or y'all take never seen a roleplaying game in action, this guide volition help you figure out where to start. It can be daunting, but the good news is that there are so many resources out in that location for new D&D players.
Why D&D?
While Dungeons and Dragons is definitely the near popular tabletop roleplaying game, it'south not the merely ane. There are tons of RPGs with different settings and mythologies. There are Star Wars games, games based on tarot cards, and even a Moisture Hot American Summertime game. All come in varying levels of rule complexity and structure.
Dungeons and Dragons is somewhere in the middle of the spectrum — the rules are simple plenty to follow as a beginner, simply there'south a very clear structure to piece of work inside. Players have room to get creative without feeling paralyzed by infinite choices or bogged downwards past complicated rules. Unless you're looking for something extremely specific, I'd recommend starting with D&D and branching out from there once you go the hang of roleplaying.
Getting Started with D&D
One of the peachy things about D&D is that you just really need a re-create of the rules, some pencils and paper, a gear up of dice, and your imagination. Wizards of the Declension put a PDF of the basic rules online for free considering they "want to reduce the barrier to entry as much as possible," co-ordinate to communications director, Greg Tito. The pared down version of the ruleset cover the cadre mechanics and math of the game, a step-by-pace character cosmos guide, and data on monsters.
D&D famously uses a bunch of weird-looking die, which some players collect like they're Pokémon cards. If you're super into that aspect of the hobby, you tin can fall downward an Etsy wormhole of unique handmade die sets. (I've never been 1 of those players, only will admit that I backed a Kickstarter to get a set that looks like the bisexual pride flag.) For everyone else, a standard prepare of polyhedral die from Amazon works but equally well.
The best identify to offset is with, well, the Starter Set. The box includes everything you demand to get started: an essential rules handbook, an introductory adventure (which fans of The Take a chance Zone might recognize from the beginning few episodes of the podcast), v pre-fabricated character sheets, and a set of dice. There's even a Stranger Things Starter Set, with an adventure based on Mike's homebrew campaign to fight the demogorgon.
Purchase the Starter Set here: Amazon | Walmart | Barnes & Noble
Players are sometimes disappointed that they don't go to make their own characters, but trust me, all those pre-made graphic symbol sheets do is get a agglomeration of math out of the way for you. The personality traits, motivations, and relationships listed on the sheets are meant to serve as inspiration, not hem you lot in.
Of grade if you lot really desire to create a character from scratch, you lot can exercise that too. The website D&D Across offers a character creator tool that tin assist.
The hardcover Player's Handbook, which covers everything in the Basic Rules with boosted grapheme customization options and beautiful art, is skilful to accept at the table to reference spells and abilities while you're playing. The Dungeon Master can also choice upwards the Dungeon Master'southward Guide, which covers how to create memorable stories, and the Monster Transmission with stats for creatures to challenge your players.
Buy the Player's Handbook hither: Amazon | Walmart | Barnes & Noble
Purchase the Dungeon Chief'due south Guide here: Amazon | Walmart | Barnes & Noble
Purchase the Monster Manual here: Amazon | Walmart | Barnes & Noble
Becoming the Dungeon Principal
The Dungeon Principal (DM for short) refers to the player who acts as narrator, antagonist, and guide to the remainder of the players in D&D. (In non-D&D games they're chosen the Game Primary/GM.) According to Wizards of the Coast brand managing director Nathan Stewart, rule number one for aspiring DMs is "y'all don't have to know all the rules." In fact, he shared a quote from the creator of Dungeons and Dragons, Gary Gygax.
"The hush-hush we should never allow the game masters know is that they don't demand any rules."
Exercise you take to create a story from scratch?
As a new DM, information technology'southward usually easier to run a pre-existing adventure rather than immediately come up up with your own story. You certainly don't have to — former Polygon producer and electric current GM on The Adventure Zone, Griffin McElroy, says that "ane of the best starting points is to take something you like and figure out how to D&D-ify information technology" because the rules are and so like shooting fish in a barrel to tailor to what y'all want to practise. Yet if you lot'd prefer to commencement with a pre-written take chances, your options are practically countless.
The risk included in the Starter Prepare is called Lost Mines of Phandelver and is a good introduction to how stories piece of work in D&D, too as its settings and lore. Wizards of the Coast also periodically publishes full campaigns that are either stand-alone adventures or part of a serial. These presume that you accept a regular grouping playing together frequently, because campaigns are meant to be played out over several weeks or months. For shorter ane-off dungeons that can exist finished in one sitting, you can check out the anthology Tales from the Yawning Portal.
Buy Tales from the Yawning Portal here: Amazon | Target | Barnes & Noble
Officially published adventures are merely the starting time. D&D is a hobby that is very easily crowdsourced and people publish their ain adventures on the cyberspace all the time, many of which are complimentary. You tin observe a agglomeration of free, cheap, and premium adventures on DriveThruRPG, which is a lot like Steam for roleplaying games, or their D&D specific site, Dungeon Masters Guild.
Run a risk Time
In one case you've decided on your take chances and have assembled your players (the website Ringlet 20 has a matchmaking-blazon service for virtual groups), y'all're fix to become started. Assuming you're not using the pre-made characters in the Starter Set, you'll probably spend the beginning session creating characters together, discussing your characters' relationships to each other and setting the scene for the hazard.
I'd too recommend talking most what kind of game you'll be running. Practise you desire to run a serious, by-the-book campaign, or is at that place room to get silly and loose with the rules? Neither pick is necessarily improve, it'southward only a matter of preference, only it'south good to be on the same page with your players well-nigh the tone your sessions volition take.
When you beginning running your adventure, you'll probably be referencing the volume a lot and that's totally okay. No one expects you lot to have every spell and monster memorized. A Dungeon Chief'south Screen can assist here. Information technology does double duty since it hides notes and die rolls from the players and has handy references to the stats and rules you'll use virtually often while playing.
Once you start running your gamble, you may observe that the dungeon crawls and combat simulations are a lot easier with visual aids. These are mostly referred to equally "maps and minis" and they can become a hobby unto themselves. If yous don't want to fall downwardly the rabbit hole of cartoon/painting/3-D printing your own maps and figures, y'all can just pick upward a dry erase adventure grid and some dry erase markers. (For running a virtual game, Coil 20 has a market full of digital maps and tokens you lot can purchase.)
The real treasure was the friends we made along the way
Playing D&D, like any game, gets easier the more you practise. It tin feel awkward getting started, merely every bit long equally y'all have an open, supportive group, that awkwardness goes away quickly. The game is every bit much about relationships as it is near fighting monsters, so make sure that the people you bring to your table are people you'd be willing to go trapped in a dungeon with.
The online community of players and DMs is (for the nigh office) incredibly supportive and encouraging of new players. They can reply whatever questions you have, no matter how dumb y'all think they are. Case in indicate: the most googled D&D-related question is "are dnd dragons immortal." (No, they alive a long time just they can exist killed.) The subreddits r/dnd and r/dndnext are great resources every bit well.
Thinking of starting a campaign and don't know where to start? Take specific questions about running a game? Feel free to mail them in the comments below!
Source: https://www.polygon.com/deals/21294556/dnd-how-to-play-dungeons-dragons-5e-guide-spells-dice-character-sheets-dm
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